Overview

As part of our Capstone at neue fische, our three-person team designed a social event app to simplify planning with friends, family, and partners. Over four weeks we surveyed 106 people, conducted three in-depth interviews, and reviewed three academic studies on group dynamics, communication, and organization. From these insights we created a design system, an analysis framework, and a high-fidelity mobile prototype, documented in a detailed case study. The goal was an intuitive, user-centered solution that reduces coordination friction and turns ideas into shared experiences.

The Problem

Many people struggle to organize social activitiesโ€”whether spontaneous or recurring. Communication scatters across chats and DMs, plans collapse under conflicting moods and availability, responsibilities stay vague, and coordination defaults to the same few people. Last-minute changes, unclear headcounts, and social pressure to โ€œcommitโ€ amplify the friction. As a result, the desire for connection and shared experiences often goes unmet, replacing meaningful time together with frustration and, over time, weaker social ties

and missed opportunities.

Research & Insights

Our research phase combined quantitative, qualitative, and secondary methods. In an online survey with 106 participants, we found that the way social activities are organized strongly depends on the structure of the friend group as well as the age of participants. We distinguished between stable groups (high commitment and clear roles) and unstable groups (low commitment or unclear responsibilities).

The results revealed striking differences. In unstable groups, 81% of respondents said that โ€œwho is attendingโ€ is the most important piece of information before an event. In stable groups, however, 74% prioritized the content or theme of the event. In addition, participants from large cities rated commitment significantly lower (ร˜ 3.63) compared to those from small and mid-sized towns (ร˜ 4.11). Age also proved to be an important factor: while 71.4% of respondents aged 45โ€“54 reported smooth and reliable planning within their circle of friends, only 24.4% of those aged 25โ€“29 said the same.

Our interviews confirmed these patterns and highlighted the most common pain points: delayed or missing replies in group chats, a lack of clarity about what people are interested in, and hesitation when suggesting new ideas. We also observed that responsibility for planning and organization often falls on the same individuals, which creates frustration and decreases motivation across the group.


To complement this, we analyzed three academic studies on group dynamics and decision-making. They demonstrated that traditional voting mechanisms are biased by social influence: early responses disproportionately affect later ones, meaning genuine preferences are rarely expressed. Furthermore, the studies showed that successful group decisions depend less on the final outcome and more on the transparency of the negotiation process, shaped by roles, availabilities, and social dynamics.

These insights directly influenced our design decisions. We deliberately chose not to include voting features. Instead, CloseUp focuses on transparency and collaboration: a shared dashboard, a group calendar, and the display of individual participation and moods. Together, these features make group planning more clear, fair, and enjoyable, while reducing social pressure and giving everyone an equal voice in the process.

Bringing these findings together, we synthesized the data into a representative persona โ€“ Lara โ€“ to embody the core needs, frustrations, and goals of our target group and to guide the subsequent design process.



The design system

Nร˜DE stands for stylistic clarity and a modern, international appeal.

The Scandinavian-inspired name with its distinctive โ€œรธโ€ evokes design minimalism and reflects the appโ€™s aesthetic. It positions the platform as a future-oriented and fashion-conscious spaceโ€”selling functional, sustainable designer clothing. As a โ€œnode,โ€ it becomes the connecting point for curated fashion, inspiration, and conscious choices.

The final Product

The final UI design of Nร˜DE is bold, clean, and product-focused โ€” placing fashion items at the center of the experience while maintaining a strong, modern visual identity. A clear typographic hierarchy, reduced navigation, and striking use of color help guide the user and establish a confident, high-impact aesthetic.

Throughout the process, the three core design principles defined at the outset โ€” clarity, engagement, and efficiency โ€” proved essential. Clarity shaped the overall structure and visual hierarchy, enabling a layout that feels light, intuitive, and easy

to scan.

Engagement informed the use of dynamic elements like countdowns and 360ยฐ product views, which add interactivity without distracting from the core content. Efficiency influenced the navigation flow and content prioritization, ensuring users could explore and discover products quickly and seamlessly.

Together, these principles helped align visual expression with functional needs โ€” resulting in an interface that is both emotionally resonant and effortlessly usable.

Conclusion

The final design demonstrates how visual clarity, functional precision, and strategically applied user insights can be combined to create a coherent digital experience. Structure, typography, and interaction follow a clear hierarchy that supports intuitive navigation. By integrating UX research, prototyping, and a consistent visual language, the interface achieves both brand alignment and usability at a high level. Throughout the project, I strengthened my ability to build structured UI systems and translate user feedback into meaningful design improvements โ€” such as refining category navigation and CTA placement. Tools like Maze helped me better understand how real users interact with design, and how to iterate with purpose.

I also deepened my understanding of how visual hierarchy and microinteractions contribute to orientation, engagement, and emotional resonance. Most importantly, this project reinforced my belief that good design is a conversation: it requires balancing aesthetics, usability, and brand expression in a thoughtful and intentional way.

From Insight to Interface

Based on our self-developed user story, we identified the core needs and expectations of our target audience and formulated our working hypothesis. One key insight: users donโ€™t want to search endlessly โ€” they want to be guided through smart categories, moods, and event-based filters to quickly discover relevant products. Our hypothesis: a fashion app needs to offer more than just functional filters โ€” it should provide orientation, curate brands and trends, and deliver a modern, visually engaging design that both inspires and leads users efficiently to their goals.

Introduction

As part of my UX/UI training at neue fische, I collaborated in a three-person team to design an interactive fashion e-commerce app. The project began with a predefined user story, which we adapted to the fashion context to identify concrete user needs. Based on these insights, we developed a new app concept that guides users intuitively to relevant products through mood-based navigation, collection drops, and event filters. Over the course of two weeks, we built a component-based design system in Figma, created a clickable interface enriched with micro-interactions, and tested it in multiple feedback loops.

Aesthetics

with Function

Orientation

through Inspiration

Building Trust

through Expertise

Headline 1

Anton

Regular (400)

48

120

%

Headline 2

Anton

Regular (400)

24

140

%

Subheadline 2

Inter

Bold (700)

16

120

%

Subheadline 1

Inter

Bold (700)

20

120

%

Label 1

Inter

Bold (700)

22

120

%

Labels 2

Inter

Regular (400)

16

120

%

Label 3

Inter

Light (300)

16

120

%

Button 1

Inter

Semi Bold (600)

20

120

%

Buttons/Button 2

Inter

Light (300)

16

120

%

Buttons/Button 3

Inter

Semi Bold (600)

14

120

%

Body/Body 2

Inter

Light (300)

16

130

%

Body/Body 1

Inter

Medium (500)

16

130

%

Role: UX/UI Designer

Type: Graduation concept project

Scope: Research โ†’ Concept Development โ†’ User Testing โ†’ UI Design

Duration: 4 Weeks

Focus: User validation & interaction clarity

Status: Concept validated

Overview

As part of our Capstone at neue fische, our three-person team designed a social event app to simplify planning with friends, family, and partners. Over four weeks we surveyed 106 people, conducted three in-depth interviews, and reviewed three academic studies on group dynamics, communication, and organization.


From these insights we created a design system, an analysis framework, and a high-fidelity mobile prototype, documented in a detailed case study. The goal was an intuitive, user-centered solution that reduces coordination friction and turns ideas into shared experiences.

The Problem

Many people struggle to organize social activitiesโ€”whether spontaneous or recurring. Communication scatters across chats and DMs, plans collapse under conflicting moods and availability, responsibilities stay vague, and coordination defaults to the same few people. Last-minute changes, unclear headcounts, and social pressure to โ€œcommitโ€ amplify the friction. As a result, the desire for connection and shared experiences often goes unmet, replacing meaningful time together with frustration and, over time, weaker social ties

and missed opportunities.


Research & Insights

Our research phase combined quantitative, qualitative, and secondary methods. In an online survey with 106 participants, we found that the way social activities are organized strongly depends on the structure of the friend group as well as the age of participants. We distinguished between stable groups (high commitment and clear roles) and unstable groups (low commitment or unclear responsibilities).


The results revealed striking differences. In unstable groups, 81% of respondents said that โ€œwho is attendingโ€ is the most important piece of information before an event. In stable groups, however, 74% prioritized the content or theme of the event. In addition, participants from large cities rated commitment significantly lower (ร˜ 3.63) compared to those from small and mid-sized towns (ร˜ 4.11). Age also proved to be an important factor: while 71.4% of respondents aged 45โ€“54 reported smooth and reliable planning within their circle of friends, only 24.4% of those aged 25โ€“29 said the same.


Our interviews confirmed these patterns and highlighted the most common pain points: delayed or missing replies in group chats, a lack of clarity about what people are interested in, and hesitation when suggesting new ideas. We also observed that responsibility for planning and organization often falls on the same individuals, which creates frustration and decreases motivation across the group.

To complement this, we analyzed three academic studies on group dynamics and decision-making. They demonstrated that traditional voting mechanisms are biased by social influence: early responses disproportionately affect later ones, meaning genuine preferences are rarely expressed. Furthermore, the studies showed that successful group decisions depend less on the final outcome and more on the transparency of the negotiation process, shaped by roles, availabilities, and social dynamics.


These insights directly influenced our design decisions. We deliberately chose not to include voting features. Instead, CloseUp focuses on transparency and collaboration: a shared dashboard, a group calendar, and the display of individual participation and moods. Together, these features make group planning more clear, fair, and enjoyable, while reducing social pressure and giving everyone an equal voice in the process.


Bringing these findings together, we synthesized the data into a representative persona โ€“ Lara โ€“ to embody the core needs, frustrations, and goals of our target group and to guide the subsequent design process.

PAIN POINTS

Group chats are messy: replies come late or not at all.

Itโ€™s unclear what friends are actually interested in. Responsibility

for organizing events often falls on her, which feels

overwhelming.

NEEDS AND GOALS

A simple way to see who is available and what friends are in the mood for.Less pressure on one person to handle all organization.

A more transparent, collaborative way to plan activities so that group time feels fun again.

LARA (29), BERLIN

Lara lives in Berlin and enjoys spending time with her close circle of friends. She loves discovering new activities but often feels that planning group events is stressful and time-consuming.


โ€œEvery time we try to plan something, the chat gets messy and no one really commits. By the time we figure it out, the idea has already lost its spark."

*Stable groups
Questions answered

with the following ratings: Commitment โ‰ฅ 4

and Clarity โ‰ฅ 4.


*Unstable groups
Questions answered

with the following ratings: Commitment โ‰ค 2 or

Clarity โ‰ค 2.

Most important info before a meetup

Whoโ€™s attending

81%

*unstable groups

63%

*stable groups

Event details

54%

*unstable groups

74%

*stable groups

3.63 ร˜

Big City

4.11 ร˜

Small/medium-sized city

Commitment

HOW MIGHT WE - QUESTION

โ€œHow might we provide Lara with a seamless and motivating way to organize group activities centrally and reliably, so that planning feels

less like a burden and more like part of the fun?โ€

Userflow

Building on our research insights and the How Might We question, we translated Laraโ€™s needs into a structured user flow. The goal was to design a seamless experience that reduces the chaos of scattered communication and helps her organize or join events without stress.


The flow begins with onboarding, where Lara sets up her profile and personalizes her dashboard through moods and interests. From there, she can easily discover events โ€“ either public ones or private activities her friends are planning. Transparency plays a key role: she immediately sees who is attending, what the event is about, and whether it matches her current mood. If she decides to create her own activity, the process is straightforward:

Lara fills in essential details, selects her friends, and sends invitations either directly through the app or via external links like WhatsApp. Confirmations are instantly visible on the shared dashboard, giving her clarity and reducing the uncertainty that so often causes last-minute cancellations.


By mapping out this flow, we ensured that every step directly addresses the frustrations we uncovered in the research: fewer unanswered messages, less organizational pressure on one person, and more motivation to actually make plans happen. The result is a process that turns planning into a transparent, collaborative, and even enjoyable part of the social experience.

ONBOARDING

Creates a profile and

adds her phone number

Syncs her personal

contact list

Accepts the terms

and conditions

Selects personal

interests

DASHBOARD

CREATE EVENT

Clicks + and creates

a private event

Fills in the

event details

Selects the friends to

send invitations to

Sends the

invitation

Sees that her friend wants

to attend this event

Clicks on her

friendโ€™s event card

Finds an event that matches

her selected mood

Sends an โ€œIโ€™m inโ€

message

Quickly realizes she would

rather create her own event

Looks for inspiration in her

โ€œsaved eventsโ€ folder

Decides to plan an

event herself

Checks the

calendar

Lara receives confirmation and

returns to the dashboard

Shares the invitation via

WhatsApp with her friend

Wants to send the invitation

as an RSVP link as well

Receives a

confirmation

Finds out she was invited to

attend this event with her friend

Chooses different

moods

Uses the mood filter to

personalize the dashboard

Discovers public and private

events from friends

Mid-fidelity Wireframes

Once the user flow was defined, we translated it into mid-fidelity wireframes to explore the structure, navigation, and interactions of the app. At this stage, the focus was on validating functionality rather than visual design. The wireframes illustrate how users like Lara can discover events based on their mood, check availability in a calendar view, see event details, or create their own activities.


By stripping the interface down to its essentials, we were able to test and refine core features such as event discovery, personalization, invitations, and confirmations. These wireframes also served as a foundation for early usability feedback, ensuring that the appโ€™s structure was intuitive and aligned with the research insights before moving into high-fidelity design.

The Design System

Once the user flow was defined, we translated it into mid-fidelity wireframes to explore the structure, navigation, and interactions of the app. At this stage, the focus was on validating functionality rather than visual design. The wireframes illustrate how users like Lara can discover events based on their mood, check availability in a calendar view, see event details, or create their own activities.


By stripping the interface down to its essentials, we were able to test and refine core features such as event discovery, personalization, invitations, and confirmations. These wireframes also served as a foundation for early usability feedback, ensuring that the appโ€™s structure was intuitive and aligned with the research insights before moving into high-fidelity design.

CloseUp.

CloseUp.

Bin dabei

Bin dabei

0โ‚ฌ

0โ‚ฌ

Button

Button

NEUE HAAS

Neue Haas Grotesk is used in uppercase for headlines, highlighted with a colorful underline. This creates a strong, modern look that ensures clarity and gives weight to the content. The distinctive grotesk typeface conveys an urban, confident character that perfectly aligns with a young target audience.

Urbanist

Urbanist is used for body text and explanatory content. Its rounded, open shapes provide high readability while also feeling friendly and approachable. As a calm counterpart to the bold grotesk, it supports clear, straightforward communication within the app.

PRIMARY

ONE

#FDF6F6

R253 G248 B248

PRIMARY

TWO

#CAC5C5

R202 G197 B197

PRIMARY
THREE

#989393

R152 G147 B147

JUICY
PINK

#F2B4FA

R242 G180 B250

FRESH
GREEN

#D7F186

R215 G241 B134

NEUTRAL

ONE

#717171

R113 G113 B113

NEUTRAL

TWO

#414141

R65 G65 B65

NEUTRAL

THREE

#121212

R18 G18 B18

NEUTRAL

FOUR

#0E0E0E

R14 G14 B14

NEUTRAL

FIVE

#0B0B0B

R11 G11 B11

The Prototype

The final CloseUp screens translate research directly into product decisions: quick relevance, social transparency, and minimal friction when replying. Onboarding is deliberately lightweight via phone number with optional contact sync and a short interest pick thatโ€™s sufficient to seed a meaningful โ€œFor youโ€ feed without adding hurdles. Discovery offers a dual entryโ€”curated weekly favorites as an inspiration hook and precise Mood/Friends/Date filters for goal-oriented searchโ€”while event cards compress what matters at a glance (where, when, tags, price range) and surface social proof (โ€œfriends reactedโ€). In the event detail, the attendee view sits alongside content and logistics so people can judge both the social context and the plan in one pass.

The RSVP path is intentionally two-tap (โ€œGoingโ€ or โ€œMaybeโ€), followed by a clear confirmation and a response back to the organizer, which supports different commitment levels without pressure yet keeps hosts informed. A personal calendar anchors upcoming and tentative plans with friend avatars on days, and a saved list preserves โ€œdecide laterโ€ choices. Typography, contrast, and touch targets are tuned for mobile accessibility; the restrained black-and-white UI with subtle accents and the friendly mascots keep the experience focused, readable, and distinctive.

Key Learnings

Our core learning is that product shaping should be driven by studies and the surveyโ€”and continuously re-aligned with new evidence. The defined target group of 25โ€“29-year-olds living in urban areas set the direction: in big cities, public events are a primary social touchpoint, so an event app is not only appropriate but naturally embedded in their routines. The data consistently highlighted two needs that guided the information architecture: for looser, ad-hoc circles, clarity about โ€œwho is attendingโ€ is decisive, while for more stable groups, concrete plan detailsโ€”content, time, place, and costโ€”carry more weight; in parallel, commitment averages are lower in large cities, which we addressed with a low-friction RSVP including a โ€œMaybeโ€ state, visible social signals, and fast feedback loops for hosts.

The process felt natural precisely because hypotheses were repeatedly checked against findings and folded back into the designโ€”from mid-fi flows to high-fi screensโ€”resulting in an app that directly addresses the needs and pain points of this specific group. In short, evidence-led iteration removed debate, increased execution speed, and produced an interface that feels obvious to its users because it genuinely grows out of their behaviors and context.

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